FreakingGenius - v0.1.0
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    Interface PrimitiveRenderCommand

    An atomic batch of primitives to apply in a single display update.

    Sent inside a RenderCommandMessage over the bridge.

    interface PrimitiveRenderCommand {
        clearFirst: boolean;
        commandId: string;
        layerId: string;
        primitives: VisualPrimitive[];
    }
    Index

    Properties

    clearFirst: boolean

    If true, clear the target layer before drawing the new primitives.

    commandId: string

    Unique command identifier (UUID v4) used for ACK tracking.

    layerId: string

    Identifier of the rendering layer to target (e.g. "annotations").

    primitives: VisualPrimitive[]

    Ordered list of primitives to render on the target layer.